May 21, 2005, 09:48 PM // 21:48
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#1
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Pre-Searing Cadet
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Guild Wars and Football
Quarterback - Healing Monks.
The entire opposition is focused on getting to them, or shutting them down. They're first to get targetted, entire gameplans are focused on shutting them down. They keep your team alive and usually, everything depends on keeping them protected.
Offensive/Defensive Line - Warrior tanks (Wa/Mo)
They're the ones that do battling in the trenches. Some are designed for rushing the Monk (Defensive Ends and Tackles), some are built strong and durable to do the dirty work (Guards/Tackles). And there's the Caller that triggers everything (Center).
Cornerbacks - Mesmers.
They're there to people down and render people completely ineffective. When played efficiently, the Monks and other spellcasters become next to useless. And if they can't do anything, eventually, the offensive line will weaken and the pass rush will get to them.
Linebackers - Elementalists / Necros
While the warriors will often fight to draws since they're soaking hits or getting healed, the offensive spellcasters will help turn the tide. They make it easier for their warriors/D-Line by supporting them with nuke spells, thus allowing them to get to the Monk. Or, it can be the other way around; if the O-Line adjusts to stop the elementalists, then the D-Line will get to the monk. Right behind the frontline, the nukers will turn the tide and make it harder for the warriors. Either they'll kill you (Pass rush) or they'll help shut you down (Coverage)
Safeties - Rangers
They can have two functions. Either helping in shutting down the Monk, or helping with the pass rush with directly killing him. Often, they'll be forgotten on the field but when they hit, they'll cause havoc. They won't be the focus of a gameplan compared to the other positions, but when used properly, they'll cause trouble for the other team and thus, the Monk/QB needs to always keep an eye out for them.
Wide-Receivers (and Blitzing Cornerbacks) - Damage-dealing Warriors (Wa/Ne)
They're dangerous in the sense that individually, they'll hurt your supporting cast. Mesmers, Elementalists and necros, if played weakly, could get hurt by these guys. They'll hurt many classes with the specific task of killing/finishing people; they're more dangerous than the Warrior/Tanks, since theoretically, more damage is being dealt and if not stopped, they'll render your gameplan useless. They'll focus on weak targets.
Runningbacks - Rezzing Monks
Once you think the team's gonna be shutdown, one guy manages to turn the ride. With the help of the Warriors/offensive line, this one person puts you back into the game by bringing you back to life. When he's got the ball, you have to get there and stop him (When he starts casting, get to him as quick as possible). When needed, he acts as secondary healer just in case (blocks for the QB)
Fullbacks - Hybrid classes
Character builds that aren't designed for specializations or specific roles, but have the potential to do many things for your team. They can be sub-warriors who choose to help out the main warriors (blocking) or they can surprise others by running the ball (backup healer/rezzer). More often than not, he'll be right next to the monk, allowing him to react easily according to the other team's plan; either he'll block for the QB (backup healing) or block for the running back (backup rezzing), but his role will mostly be as support for either position, without being the focus.
Kicker/Punter - NPC Priest and Hero
When they're involved, the focus is usually on them.
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May 22, 2005, 03:19 PM // 15:19
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#3
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Frost Gate Guardian
Join Date: Mar 2005
Location: Ripon, Wisconsin
Guild: IVEX
Profession: Mo/
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Nice analysis
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May 22, 2005, 07:59 PM // 19:59
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#4
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Frost Gate Guardian
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I'm not into football at all, but that was a very nice comparison, in fact I think I just learned a few things about football by reading that.
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